Post by September Rim on Jan 14, 2018 20:50:45 GMT
1. Think of a character. This character can be any kind of cat. It can be any color. Give them a name, an appearance, some special trait or ability, possibly even more frivolous things like their hobbies. Keep in mind that your character must be able to play a role in the story, hence the term "roleplay."
2. Think of the setting and time period they're in. If it's a fantasy roleplay, you can even create your own setting. However, since this is based on Warriors, we should stick with the basic idea. And keep it real.
3. Know the lingo. When the roleplay is literate, don't use ** == [] -- <> for actions! Use narration to describe actions, like this -> Ken walked to his house and sighed, "I wish I ate my bagel this morning." There are sites with full lists of the terms, so look into those. Whereas, in this roleplay, we aren't exactly literate, so it'll do. xDD
4. An intro can mean everything. Try to include who your character is, what they're doing, what they look like, and perhaps a bit about their past if that's needed.
5. Within a few in-character (IC) entries, you should have established some sort of connection between your characters and the others, to where your actions affect the story in some way that the others are able to react to. You risk your character becoming disconnected, otherwise.
6. Never kill someone unless you have the permission of the person who created the roleplay and/or the person who's character you are thinking of killing.
7. Similarly, never take control of anyone else's characters without either their permission or the permission of the 'boss' of the roleplay. Generally, the most you are allowed to control in other characters is dialogue, and even then, you typically won't be allowed to make them say too much.
8. When you are talking regularly (as in not roleplaying), always use some form of brackets to denote being out of character such as ((text)) or [ text ]. You can also use abbreviations like 'OoC'.
9. Think of things you wouldn't say so you can roleplay more fun. never give your name or phone number out to anyone online.
* There are many different types of roleplays. If you do not like one, you may find another you like better. Make sure what you write goes along with the type of roleplay you're doing.
* In order to maintain a more enjoyable atmosphere, remember to treat others with respect. You will be treated with respect in return. Ex. Never curse someone out; it gets you nowhere.
* Remember that you can only control your character (not those of others), unless you have the other person's permission. People are apt to be annoyed if you control their characters without warning.
* In roleplaying, many people enjoy the "skirt" rule. "Long enough to cover the essentials, short enough to be interesting." This will mean what it does, but it usually means three or four sentences that give your fellow roleplayers what they need to know to respond while keeping it short and sweet.
* In literate to semi-lit roleplays, length can be an issue. Many advanced roleplayers expect several paragraphs. If they are the GM (Game Manager), the person who made or is in charge of the roleplay, then, again, discuss it politely or leave if you can't write that much.
* Have a way that you can contact with your other roleplayer(s) on a regular basis. This varies for different people, so discuss it before you begin the roleplay if you think it might become an issue. Here you can pm another member or you can use msn or whatever.
* It is considered good taste to notify the GM of the roleplay when you won't be able or willing to contribute to their roleplay for a while.
2. Think of the setting and time period they're in. If it's a fantasy roleplay, you can even create your own setting. However, since this is based on Warriors, we should stick with the basic idea. And keep it real.
3. Know the lingo. When the roleplay is literate, don't use ** == [] -- <> for actions! Use narration to describe actions, like this -> Ken walked to his house and sighed, "I wish I ate my bagel this morning." There are sites with full lists of the terms, so look into those. Whereas, in this roleplay, we aren't exactly literate, so it'll do. xDD
4. An intro can mean everything. Try to include who your character is, what they're doing, what they look like, and perhaps a bit about their past if that's needed.
5. Within a few in-character (IC) entries, you should have established some sort of connection between your characters and the others, to where your actions affect the story in some way that the others are able to react to. You risk your character becoming disconnected, otherwise.
6. Never kill someone unless you have the permission of the person who created the roleplay and/or the person who's character you are thinking of killing.
7. Similarly, never take control of anyone else's characters without either their permission or the permission of the 'boss' of the roleplay. Generally, the most you are allowed to control in other characters is dialogue, and even then, you typically won't be allowed to make them say too much.
8. When you are talking regularly (as in not roleplaying), always use some form of brackets to denote being out of character such as ((text)) or [ text ]. You can also use abbreviations like 'OoC'.
9. Think of things you wouldn't say so you can roleplay more fun. never give your name or phone number out to anyone online.
* There are many different types of roleplays. If you do not like one, you may find another you like better. Make sure what you write goes along with the type of roleplay you're doing.
* In order to maintain a more enjoyable atmosphere, remember to treat others with respect. You will be treated with respect in return. Ex. Never curse someone out; it gets you nowhere.
* Remember that you can only control your character (not those of others), unless you have the other person's permission. People are apt to be annoyed if you control their characters without warning.
* In roleplaying, many people enjoy the "skirt" rule. "Long enough to cover the essentials, short enough to be interesting." This will mean what it does, but it usually means three or four sentences that give your fellow roleplayers what they need to know to respond while keeping it short and sweet.
* In literate to semi-lit roleplays, length can be an issue. Many advanced roleplayers expect several paragraphs. If they are the GM (Game Manager), the person who made or is in charge of the roleplay, then, again, discuss it politely or leave if you can't write that much.
* Have a way that you can contact with your other roleplayer(s) on a regular basis. This varies for different people, so discuss it before you begin the roleplay if you think it might become an issue. Here you can pm another member or you can use msn or whatever.
* It is considered good taste to notify the GM of the roleplay when you won't be able or willing to contribute to their roleplay for a while.